![]() ![]() You will also meet people along the way and get yourself a companion which allows you to switch between players to help complete certain levels. There is no combat so as soon as the enemies land on your square it is game over straight away. In most cases these enemies move 1 square every time you move 3 meaning you need to plan where these enemies will be. However, there isn’t that much variation, so you quickly settle back into a routine.Įnemies will make an appearance in odd levels to add another factor to consider when planning your path. All of which keep you on your toes when planning your route round. Expect to deal with moving pots, pressure buttons and teleporters as you go up each floor. Once you have mastered the movement and collecting life tokens the game adds new mechanics. Each puzzle sees extra life tokens scattered across it, so you need to plan your route around the floor carefully.Īs you would expect the puzzles get more difficult as you progress up the tower. ![]() Run out of life’s and of course it is game over. Sounds simple enough but the catch to these rooms is that every step you take costs you a life. Gameplay sees you completing single screen floor puzzles by moving from a start point to the exit. You play as good guy Tim, a courageous postman, who needs to deliver a letter to the Warlock that will show that he is liked by everyone and hopefully stop his plan. So, story wise we don’t have anything too complicated, a dangerous warlock in his life sucking tower who feels he isn’t liked by anyone so wants to destroy the world, bad guy done. This time round I have Warlock’s Tower which has recently been released onto PS4, PS Vita and Switch. Here we go again, another Ratalaika game that is not only keeping my Vita out of the draw but also upping my trophy count.
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